used universally. A relatively complete in-game packet list in 1.10 can be found here: http://www.edgeofnowhere.cc/viewtopic.php? T = 303771
Packet 64 and 65 are related to hacks detection. The 64-bit packet length is 9 bytes in the format of 64 [DWORD address 1] [DWORD address 2]. The following two Dwords are the two memory addresses that the server wants to detect; packet 65 is 1 byte in length (No parameter). Check the four addresses most likely t
mapped to a physical memory when the code is executed, the content in it is mapped to another physical memory when it is read by other code. In this way, the plug-in application uses a dirty page (that is, the bypass point memory is installed) when the game code is executed ), maps to the "clean" page when performing memory probe detection in warden! This method is ideal, but the disadvantage is that it is quite troublesome to implement and has many details to consider.
Now let's look at warden
President blizzard summarized ten game experiences
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Source: www.17173.com
Michael morhaime, founder and president of blizzard, delivered a speech at GDC Austin to talk about ten pieces of experience he has learned from World of Warcraft and other blizzard games.
1. game first.
If you know blizzard, you know
Source: www.17173.com
Michael morhaime, founder and president of blizzard, delivered a speech at GDC Austin to talk about ten pieces of experience he has learned from World of Warcraft and other blizzard games.
1. game first.
If you know blizzard, you know that they are doing their best to balance the game, or do better than anyone else. Blizzard's philosophy is
. This seems to have a perfect ending. If you leave the problem to me alone, then I may have to define the data structure and write the code. However, Blizzard programmers use more sophisticated methods. The basic principle is: they do not use a hash value in the hash table, but use three hash values to verify the string. It seems that Blizzard has also gained the essence of this sentence. It is possible to
the data structure and write the code. However, blizzard programmers use more sophisticated methods. The basic principle is: they do not use a hash value in the hash table, but use three hash values to verify the string.
There is an old saying in China that "no more than two times and no more than four times". It seems that blizzard also understands the essence of this statement. It is possible to say that
define the data structure and write the code. However, blizzard programmers use more sophisticated methods. The basic principle is: they do not use a hash value in the hash table, but use three hash values to verify the string.
There is an old saying in China that "no more than two times and no more than four times". It seems that blizzard also has the essence of this statement. It is possible to say that
"NetEase Science and Technology" July 4 News, NetEase Warcraft project leader Li Zhiqiang today in the acceptance of the line, said recently outside about NetEase and blizzard to circumvent China's laws and regulations are sheer nonsense, netease and Blizzard's joint Venture Network (STORMNET), only responsible for providing technical support.
"The joint venture is the Cayman Company registered NetEase and the United States to cooperate with
cheating, so I want to forge. it is not feasible for all common responses of Mod. In order to be suitable for transmission, blizzard makes. Mod very compact, the format is similar to DLL, which consists of code segment, relocation segment, IAT and other data. Original received by the client. moD data is compressed (usually only a few Kb). After decompression, the client uses the first data pair. moD assembly (similar to DLL loading), and then call. t
Text live broadcast from ign. com:
14: 00-FMV sequence in a spaceship-Looks Terran-zooming in on a metal door-door opening-reveals a guy with a cigar in chains-prisoner-door shuts behind him-there's so much bass the room is shaking-Guy steps into some kind of metallic devicce-legs are strapped in-guy rising toward ceiling-Korean text on screen got people very excited-another part of the machine is dropping metal arms on him-machine whirring-applying armor to his torso-extremly detailed als he
The recent concern founder to sue Blizzard of more, everywhere are saying that, basically founder this year again a fire! Finally, someone remembered that there is also a founder company in China, not the one who made the rubbish computer, but the founder company which owns the largest Chinese font of Chinese characters.
Really, as an ordinary consumer, may have forgotten founder company this name, although it in the Chinese IT industry status, and th
Skills | tutorials
This picture is a stack of basic PS techniques,
Create a new file with a size of 1280 x 1024 background white
I. The creation of a background
The background is divided into two parts, the bottom map and the radiation
1. Bottom chart:
Name the white background layer "bottom chart"
First set spray pen, as large as possible, mode for multiply pressure pressure=3%, other settings such as figure
After that is to spray out the bottom of the picture, spray the screen to narrow some,
calculate its signature and compare it with the security list before the. mod operation, and the module can stop working in time in case of danger or delay.The algorithm used by d2maphack is MD5. Easymap/easyplay has been using CRC for a long period of time! A bit of cryptographic knowledge can understand that CRC is obviously not a qualified signature algorithm-it is easy to make two different. Mod have the same CRC. Easymap/easyplay has been vulnerable for a long time, but
principle is that when you want to download the movie "Wolf 2", the system will extract the "Wolf 2" hash value, through the search for this hash, you can find all the users who have "Wolf 2", everyone together to carry out point-to-point data transmission, emule itself does not have to establish a database, only build platform on it. Because of the compression
defining the data structure and writing the code. However, the method used by blizzard programmers is a more sophisticated approach. The rationale is that they do not use a hash in the hash table but instead use a three hash value to validate the string. China has an old saying "again and again two can not weighed", it seems that Blizzard also won the essence of the words, if said two different strings thr
Blizzard added the hack detection mechanism in patch 1.10, which directly led to the split of the originally harmonious d2x game hacking community. Some of them stop updating their work, such as d2hackit, out of concerns about the detection mechanism. The other part starts charging for their anti-detection functions, such as d2maphack and d2jsp; some hackers started to make these paid hacks alternatives, such as d2hackmap, C3PO, and d2bs. Some hackers
Using volley and Gson to process JSONThe Diablo 3 API passed to us is a JSON data. Now let's try to parse it. After Baidu a bit, I initially know 2 tools. One is volley. This is used to get JSON data. One is Gson. This is used to parse JSON data.Objectives of this chapter:
Read Blizzard's API data
Parse the data
Using volley to get JSON dataVolley supports native strings, images, and Json. Allows us to focus more on the logic of the
patch package from the Internet. The automatic upgrade process is as follows:1. Players are connected to the war network;2. the server sends a DLL dedicated for version check to the client;3. The client saves the DLL on the local machine;4. The client calls loadlibrary to load the DLL.5. The client calls a function exported from the DLL. This function checks several important client game files to determine whether the version matches. if the version
questions raised
We often use it in the project to detect if an array B has the data in array A.Scenario 1: Put the data in B into a bitmap and then use the data in a to probe.Cons: If the data in B is sparse, such as [1,2,900,800], the bitmap is expensive because a bit is needed to identify the number that does not appear.Scenario 2: The data in B is stored in a hash table and then detected using the data in a.Blizzard hash principle see I reproduce
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